

#BROKEN AGE SHAY QUESTIONS PC#
The cursor is still clumsy, enormous – again as if for a tablet, not a PC – and so you’ll still mis-click conversation options all the damn time. And no, as expected, there's no addition of the vital "look at" interaction that is so core to the genre. Its graphics options are still a confusing mess. The PC build still behaves exactly as if it were on a tablet, having to drag items from your inventory and let go of them over objects, as if guiding them with your finger. So much that was wrong with the first part has been entirely untouched. You’re apparently supposed to believe that and go with it. And despite never having met, nor having any given motivation for any of their actions, both Shay and Vella appear driven by an implausible need to rescue each other. Nearly the entire game is spent in old ground, with the previous cast, just now with the other kid. And in doing so, don’t expect to be quickly whisked away to new, exciting locations. Shay is now in Vella’s realm, Vella on Shay’s ship/monster. Instead the game picks up as if it stopped only yesterday, with the two central characters having swapped locations. Unless you’ve got a superb memory you’re either going to have to replay the first part, or read a summary of what happened, as there is no effort made in this second edition to remind you of anything that’s happened, or who anyone is. And the voices are great.Ĭhoosing not to start, a year on, with a previously-on is an odd choice. The vast majority is spent retreading locations that had already out-stayed their welcome in the first half, negotiating obfuscated puzzles solved in the arbitrary order of the designer’s mind, building to a climax that could only ever be a damp squib thanks to the entire failure of this closing part to do a single interesting thing with the plot. It is the gaming equivalent of the air being slowly let out of a whoopee cushion. Where so much was forgiven of Act 1 with the expectation of delivery, Act 2 is its failure to arrive. It's hard to say how much of a role this plays in Act 2's being quite such a poor experience. It was a necessity of the way the game was produced, but it was never intended. Can it live up to the potential it suggested in its first half? Here's wot I think:īroken Age was never meant to be in two parts. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Act 1 was bursting with potential, if a somewhat flawed PC adventure.

Over a year since the first act was belatedly released, Double Fine's seminal Kickstarter project Broken Age is now complete.
